The basic close combat from previous installments has been heavily refined and expanded into the CQC system. Other devices for camouflage, such as a fake gavial head to decrease chances of being detected in water, or a monkey mask, are also available. To minimize visibility, the player must switch between different camouflage uniforms and face paints to blend in with the environment for example, wearing a bark-patterned uniform while leaning against a tree, or wearing striped face paint while hiding in tall grass. The "camo index" can be seen in the top, right-hand corner.Ī percentage value called the "camouflage index" gauges Snake's exposure, on a scale from negative values (highly visible and attracting attention) up to 100% (completely invisible to the enemy). Snake uses camouflage to remain undetected. The advanced radar from previous games has been removed in favor of a simple motion detector and sonar system more suitable for the game's setting. Of the new features, particular emphasis is placed on camouflage and using the jungle environment itself (for example, climbing trees or hiding in tall grass) to avoid being seen by the enemy. Two-thirds of the game is set outdoors in a Soviet Union temperate forest, and using the environment to its fullest potential is often the key to success. ĭespite the fundamental similarities, Snake Eater introduces many new aspects of gameplay not present in previous Metal Gear games, including camouflage, a new hand-to-hand combat system called " close quarters combat" or "CQC", a stamina gauge, and an injury-and-treatment system. Many objects and gadgets can be found along the way to aid in this, including motion detectors to track hostile soldiers, and the Metal Gear series' trademark cardboard box, which Snake can hide under to avoid visual detection. Although Snake acquires various weapons (ranging from handguns to rocket-propelled grenades), the emphasis is on using stealth to avoid confrontations. Snake, controlled by the player, must move undetected through a hostile, enemy-filled environment. The gameplay of Snake Eater is similar to that of previous games in the Metal Gear Solid series. Criticism befell on the game's camera and frame rate. The game received praise due to its story, protagonist, cutscenes, and new features, though the camo system had a more mixed response. The story of Snake Eater is told through numerous cutscenes and radio conversations.Ĭonsidered one of the greatest video games of all time, Metal Gear Solid 3 was met with critical acclaim and was a commercial success, having sold more than four million copies worldwide as of March 2010. While the environment has changed, the game's focus remains on stealth and infiltration, while retaining the series' self-referential, fourth-wall-breaking sense of humor. While previous games were set in a primarily urban environment, Snake Eater adopts a 1960s Soviet jungle setting, with the high-tech, near-future trappings of previous Metal Gear Solid games replaced with wilderness. Set in 1964, 31 years before the events of the original Metal Gear, the story centers on the FOX operative codenamed Naked Snake as he attempts to rescue Russian rocket scientist Nikolai Stepanovich Sokolov, sabotage an experimental superweapon, and assassinate his defected former boss. The same year, Konami announced a remake, entitled Metal Gear Solid Delta: Snake Eater, for PlayStation 5, Windows, and Xbox Series X/S. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows, and Xbox Series X/S on October 24, 2023. The HD Edition of the game was included on the Metal Gear Solid: Master Collection Vol. A remastered version of the game, Metal Gear Solid 3: Snake Eater - HD Edition, was later included in the Metal Gear Solid HD Collection for the PlayStation 3, Xbox 360, and PlayStation Vita, while a reworked version, titled Metal Gear Solid: Snake Eater 3D, was released for the Nintendo 3DS in 2012. An expanded edition, titled Metal Gear Solid 3: Subsistence, was released in Japan in late 2005, then in North America, Europe and Australia in 2006. It was the fifth Metal Gear game written and directed by Hideo Kojima and serves as a prequel to the entire Metal Gear series. It was released in late 2004 in North America and Japan, and in early 2005 in Europe and Australia. Metal Gear Solid 3: Snake Eater is a 2004 action-adventure stealth video game developed and published by Konami for the PlayStation 2.
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